// SPDX-FileCopyrightText: © 2021 Alexandros Theodotou <alex@zrythm.org>
// SPDX-License-Identifier: LicenseRef-ZrythmLicense
#version 130

in vec3 position;
in vec3 color;

uniform mat4 mvp;

smooth out vec4 vertexColor;

void main() {
  gl_Position = mvp * vec4(position, 1.0);
  vertexColor = vec4(color, 1.0);
}
